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Anonymous Coward
Anonymous Coward

RE: Just a point

> I see this a lot, and I was surprised to learn (as you will be too I'm sure), that for example Rainbow 6 Vegas was ported from 360 to PS3, and only makes use of the PS3 3.2GHz dual-core GPE, and doesn't even touch the 6 developer-available 3.2GHz SPEs

And this will happen again and again. Many "gamers" are way to cool to pay any attention to history, even gaming history, so cannot spot a history repeating itself even when it happens just a decade later.

Same thing happen with Sega Saturn -- although more powerful than PS1 only Sega's own games used both processors; most other games used the same engine for PS1 and Saturn so used only one of the Saturn's two processors. End results was that most games looked worse on Saturn.

People who think that huge amount of great PS3 games that use its hardware to its full potential are just around the corner are in for a major disappointment -- there are more 360s than PS3s around so third party will concentrate on making them for 360 first and porting them to PS3 later, and none will bother with extra cores in any significant way. PS3 is going to end up the same way that Saturn did -- a clutch of fantastic first party titles with most of the rest just inferior ports from weaker 360.

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