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Just a point

@ Anonymous Vulture: "For every year that passes, the 360 is a generation ahead, and there will remain very little difference between 360 games and PS3 games - many games that currently appear on both systems are actually better on 360."

I see this a lot, and I was surprised to learn (as you will be too I'm sure), that for example Rainbow 6 Vegas was ported from 360 to PS3, and only makes use of the PS3 3.2GHz dual-core GPE, and doesn't even touch the 6 developer-available 3.2GHz SPEs (source: http://www.neogaf.com/forum/showpost.php?p=7598043&postcount=1).

Developers are taking their time to learn how to make best use of the PS3 hardware, and while arguably cross-platform ports are not going to even bother when they can use the 360-like GPE, first party games, third party exclusives and timed exclusives, and cross-platform simultaneous development games will begin to use this as-yet unharnessed power of the PS3. In contrast, Halo 3 was pushing the 360 boundaries, and they couldn't quite up the resolution to HD on that, instead having to settle for 640p.

The PS3 is not inherently more difficult to program for, it's just a number of factors; 1) The 360 has been out for almost 2 years, and is based on a design which is very similar to the original xbox and PC development; 2) The PS3 has been out for under 1 year, Sony released their devkits late, and it is an inherently different design to the 360; and 3) Developers which have ready-made 360 versions of games would rather rush ports at smallest cost to a PS3 soon after launch, to make a quick buck.

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