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It's not the hardware...

It's the games.

Wii's games have massive market appeal, and Nintendo has always been very good with quality control/content (some NES titles were poor, mostly film tie-ins, and that will probably continue if the Pirates of the Caribbean game I bought in the hope of Wii-mote driven swashbuckling is any example).

Likewise I now consider Bioshock to be a good reason to get a 360, though I prefer the PS3 as a bit of hardware - my Elite is intrusively loud.

If you look at the marketshare of the main consoles; gameplay is what is driving them. Wii, 360 and PS3, roughly in that order, and this reflects the quality of the gaming experience available and the breadth of the market appeal for the various games. PS2 had the market with Singstar and EyeToy, but the PS3 has been slow to maintain this momentum. Singstar PS3? Still not out.

PS2 was also a bit of a sleeper; had it been launched without the PS1's success and 3DO's demise, it may well have failed. PlayStation's post '95 dominance and the relatively flat gameplay experience allowed the developers time to get up to speed with the hardware - Xbox introduced competition and 360 was quite a jump in power, but developers seem to have been able to work well with it - PS3 doesn't have the luxury of being viewed as an evolutionary step, or a lack of serious competition, and the frequent reports of developer woes combine with a lack of visible titles in the shops to make the PS3 a choice for hardware/technology enthusiasts, and not casual gamers.

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