"a dev on the Splinter Cell team claims the AI would be virtually impossible to achieve on the PS3."
Correction:
"a dev on the Splinter Cell team claims *THEIR* AI system would be virtually impossible to achieve on the PS3 without a major rewrite."
The Cells SPUs are pretty general purpose (compared to what some people think anyway), and advanced AI is most defiantly possible using them.
If you design an AI system for the x360, it won't work well on a PS3, if you design an AI system for the PS3, it probably won't work that well on the x360. They're two different systems. Devs who claim they can't do this/that are usually meaning their engine doesn't move over that well.
Re: Why does the PS3 win on the GPU comparison?
"a dev on the Splinter Cell team claims the AI would be virtually impossible to achieve on the PS3."
Correction:
"a dev on the Splinter Cell team claims *THEIR* AI system would be virtually impossible to achieve on the PS3 without a major rewrite."
The Cells SPUs are pretty general purpose (compared to what some people think anyway), and advanced AI is most defiantly possible using them.
If you design an AI system for the x360, it won't work well on a PS3, if you design an AI system for the PS3, it probably won't work that well on the x360. They're two different systems. Devs who claim they can't do this/that are usually meaning their engine doesn't move over that well.