On my old Dragon 32 sometime in the 80's, you achieved fast movements of on-screen thingumies using the "blitter" that mapped a screen buffer area to another nearby area, in hardware, then the software filled in the "uncovered" area. Sounds pretty similar.
Remember the "blitter"?
On my old Dragon 32 sometime in the 80's, you achieved fast movements of on-screen thingumies using the "blitter" that mapped a screen buffer area to another nearby area, in hardware, then the software filled in the "uncovered" area. Sounds pretty similar.